Since first published in 2005, Triumph of Chaos has developed a somewhat avid following in the gaming community. Similar to other card driven strategic games, players assume roles of political and military commanders of their respective (RED or WHITE) forces in this epic struggle of the Russian Civil War. There is a need to refresh and enhance this rich, complex historical simulation: ToC fans demand more! Hence, ToC v2. Improvements include:
A Richer Game Experience:
With ToC v2
DELUXE, more characters have been invited to the party: The Socialist Revolutionaries, the Japanese, and infamous far est warlords. The designer has also improved the way Action Cards drive the game: building more angst into player choice & trade-off. An improved replacement step mechanic to repair and build units that better reflects the dynamics of the conflict has been added forcing players to make difficult choices.
A Streamlined Game Engine:
ToC v2 DELUXE, utilizes the basic card-driven wargame/point-to-point engine made popular by Mark Herman, Ted Raicer and others to handle the military component of the conflict. Additionally, a political mechanic determines how the Reds & Whites are able to enlist support from near and abroad republics, bordering countries and the great powers. With ToC v2 DELUXE, faction and operational rules have been optimized for superior gameplay.
Improved Game Components:
It's bigger & better: TWO standard game maps now (old map "blown up" 40% and the Trans-Siberian rail line
all the way to Vladivostok added)... 1" x 1/2" glorious counters with period art... better playaids, a bigger, more descriptive Faction Control Table, helpful setup cards... and much more.